
So I'm going to optimize things like camera and mouse motion, and cleaner recognition algorithms, but that isn't at the top of my priority list.Īlternate teleport methods - War's is convenient, but what if you want to run out of some other node? I know I do.Īs an aside, while I was running I came across a client bot that instantly TP'd out when I came into range.

I just haven't written a master custom mouse movement script yet, and I'm more interested in this as a whole project than I am about min-maxing GP/hr. I don't want to speculate because, but there are other things I care about more. But I'm also not 100% convinced mouse movement is a statistically significant behavior criterion. I'm not going to get the mouse movement down perfectly, so I'm going to start on a couple alts here instead of my main. And I'm sure any end user would feel the same way. Run logging + information storage - I need to be able to see what I'm getting from the tool, straight up. What if I want to do cosmics?Įquipment + more advanced preset management. Multiple Rifts - I arbitrarily chose blood. But the general algorithm works, and here are some things I'm looking to expand on in the coming weeks: And even in this iteration of development (it's been a *fucking* long week), I got sloppy with my mouse input.

I haven't implemented advanced controls like duration, rotations, blah blah blah. What you're looking at is a simple abyssal runecrafting method.


As an aside, if you're not a coder/developer but are still interested in helping me with development (or might be willing to spare a few hours of your time to build a skill you can put on your resume), you can DM me and I can show you some non-technical ways to help me build this faster :) It's just a ton of silly manual work and I haven't had the time for that lately, because I have a life. I can perfect abyssal runecrafting in maybe 2 more weeks.
